Because it is a singular specification of weapons. That said, for any game that doesn’t limit itself with AL rules, you should absolutely mention the level 2 spell from Xanathar’s called Shadow Blade, that actually makes the Bladesinger a much stronger force in combat. Most people would say this is a stellar buff, and they’d be right. Notify me of follow-up comments by email. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The Sword Coast Adventurer’s Guide had a few spells focused around melee, and a lot of them were on the Wizard’s list. Oh boy, you get 1 melee weapon… Of any quality! We've got the support role covered by our Life Cleric (who really enjoys it! Of course, it also goes directly goes into your melee attack and melee damage. It is still great inspiration for roleplay. Enjoy having a huge threat range with Booming Blade. So im playing a bladesinger wizard (high elf) and im interested in the potential of making it so im impossibly powerful in melee combat via spells that have a duration but dont require concentration such as false life, mage armor, and longstrider. It will save you spell slots and help when you're in a tussle. Whew! You can also check out Treantmonks wizard guide. Maybe your character once had a relationship with a bladesinger, or your parents were good friends with them. Awesome! Bonus Features Bladesong Uses Cantrips Known Spells Known 1st 2nd 3rd 4th 5th 6th 7th 1st 2 War and Song, Dancer's Repose, Arcane Resolve 2 2 2nd 2 Fighting Style, Spellcasting 2 2 4 2 3rd 2 Arcane Tradition 3 2 5 3 1 4th 2 Ability Score Improvement 3 2 6 3 2 5th 3 Extra Attack 3 3 7 4 3 6th 3 I will admit, for the melee part of the bladesinger to be worthwhile, an MC in AT of EK is pretty mandatory. Elves gain +2 to Dexterity – good for AC and Green-Flame Blade – and High Elf gain a +1 to Intelligence. But, the Wizard hates melee combat, and didn’t even get many options for weapons. Adding Intelligence to your Constitution is kinda like becoming proficient in Con saving throws… Almost. Also, I would definitely pick haste somewhere down the line (3rd level spell so unavailable until 5). Orange: OK options, or useful options that only apply in rare circumstances 3. Bladesingers really need to invest in ASIs whenever possible. You'll be more formidable in melee in the early levels and after lvl 11 when booming blade gets another boost. If you can snag a Headband of Intellect you're golden, as a 13 16 14 13 8 13 starting statblock isn't going to give you a whole lot of joy. Not bad! Episode 143. You also can pair it with Booming Blade (or Green-Flame Blade). From this … Well… Maybe not spam…. Unfortunately, Whips work poorly with Green-Flame Blade… Unless your GM allows you to channel the attack through it instead of the default range of 5 feet. Once you hit 2nd level magic, it's time to bust out Shadow Blade from Xanathar's. That leaves you with a few choices; Rapier, Scimitar, Shortsword. The only real threat to you is going to be Saving Throws and Enemy Crits. If Green-Flame Blade can hit two targets, though? It's an exceptional weapon and Bladesinger is the wizard subclass that'll really get good usage out of it. But, in combat situations where you aren’t fighting multiple, bunched-up creatures, then. Later on, that’s a +5 to your AC; an absolutely insane boost to defense. Mobile is also a fun feat choice. You also gain no inherent bonus to Intelligence; you’ll be focusing on Intelligence raising for 3 ability score boosts. A general tip for wizards, ritual spells are cool AF and you should definitely take a few of them, especially Detect Magic, Identify, and Comprehend Languages. nearby – then Bladesinger won’t do you too wrong. Discussion. Let’s find out. Or simply a gimmick? Welcome to the big leagues. Bladesingers can be incredible dodge-tanks, but when you do take damage it'll hurt and you'll want a way to get out fast. Dex and Int: Variant human has amazing synergy with the bladesinger class. Now, for a reaction that you were sorely missing, but only gain access to now. Casting is by far your best asset. Heck, my party would stuff them full of explosives so they could go Infected Marine on a mook or break a siege. Bladesingers got a lot of great goodies in Xanathar's. You’ll get hit a few times, after all! The Bladesinger 5E was born! Some combats are on ice or a tightrope, and you’ll be the best at staying alive there. Some combats are on ice or a tightrope, and you’ll be the best at staying alive there. Walking speed of 10 feet is great, but won’t come into play too often. My Bladesinger practiced necromancy, so I could make use of my Bonus Actions commanding the undead after the first turn. Considering it barrs you from wearing a shield, I think that’s a fair trade. and Whip. swinging twice will work better for you than a cantrip. There’s a myriad of animal-based names for styles, thanks to the Bladesinger being one of the few Wizards capable of earning a weapon proficiency. Down the line, Haste is absolutely fantastic. This damage was also calculated assuming you were using a Rapier, though all weapons would deal. The Sentinel Feat plus Mirror Image makes you into a monster. Blur on Bladesinger is practically immune to melee attacks when AC >25. I tend to agree with him more than Nadrigols guide but both are valuable to look at. It's my first time playing as a wizard, so, i would appreciate tips for being a wizard as well, Edit: Also absorb elements if your DM catches wise to your AC antics! Once you get hit, your margin for alive or K.O. Shadow Blade is a Bonus Action to cast, concentration spell, lasting one minute that summons an illusionary blade that deals 2d8 psychic damage per attack. Your AC will be good starting off. I play Bladesingers almost exclusively and I tend to agree that too many levels of multiclass deludes the Bladesinger experience. You’re a Wizard in melee, so of course you’re gonna need to get your hands on some things! It also doesn’t do anything much better than other Wizards, nor does it do much more than an Eldritch Knight, other than having more potent spell slots. Adding your INT to every attack out of the 7(!) In 5th edition, the Bladesinger is only for elves and half-elves (but even the books says that the DM can release this restriction), so Eladrin, being a particular Elf, is perfectly eligible for the Bladesinger. Bladesinging is an elven tradition combining magic into devastating attacks and cunning defences. Stardew Valley Bone Fragment | What is It, Where Do You Get It? If you want to multiclass into Fighter for the Two-Weapon Fighting style, then they get pretty good (especially with your level 14 feature!). should I battle using firebolt or greenflame-blade?As the Human Variant Feat, I would choose Warcaster. That buffs the damage of the initial hit of Green-Flame Blade by 5! Weapon and Armor Proficiency: Bladesingers gain no proficiency with any weapon. You have advantage on Dexterity (Acrobatics) checks. Feather Fall also worth hanging on since if you need it, you really need it. Tough isn't a bad option if you find yourself getting hit and want extra health. They didn't receive much if all you care about is melee... clearstream. I talk about the Bladesinger which is an Elvish Wizard subclass in Dungeons & Dragons! […]. Give them melee! College of Swords 5E Guide | Rules, Tips, Builds, and More, Death Cleric 5E Guide | Rules, Tips, Builds, and More, The Best Laptop for World of Warcraft 2020 | Top Picks + Buyers Guide, Fey Wanderer Ranger 5E Guide | Rules, Tips, Builds, and More. (Personally I'd take resilient: con over warcaster because dual-wielding is kinda a mess RAW with a bladesinger, but it's not a bad choice). You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). If the Bladesinger is not able to get short rests after their Bladesong class ability is out, then you are essentially a Wizard without a subclass. Mix melee fighting and magic in Dungeons and Dragons (D&D) with the Bladesinger 5e wizard subclass. Whips get you Reach, which might not be a bad idea if you wish to evade direct melee combat. Still, Half-Elf is definitely weaker than High Elf here. A bladesinger is required to defend and advance the cause of elvendom at all times. You’re going to want to use the Shield spell whenever you can, since a 25% chance to completely negate damage is better… And only uses a level 1 spell slot, which by now is useful only for utility. If however you see that things might not be that easy, bladesong first for the AC and concentration boost, then shadow blade turn 2. This is going to be a huge... Feats. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Rapier is the highest damage single-handed Finesse weapon available. That leaves you with a few choices; Rapier, Scimitar, Shortsword. Starting at 14th level, you add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Bladesong is active. Cantrips are likely to be more accurate, and have better range. mighty? Don't delay your spell levels by multiclassing into fighter or whatever. (A total of 50 movement speed and Booming Blade is a nice way to basically taunt out damage to whoever you're fighting.) We’ll assume you want a Martial Melee weapon. Mechanically, the Bladesinger Wizard is good two times per short rest. Still, pretty great. use of a 1 minute ability, but hey, you gotta do what you gotta do. You gain some decent utility abilities with Darkvision, Trance, and Fey Ancestry, and free Perception proficiency is always useful. Still, it unlocks a build path that the Elf and Half-Elf doesn’t offer. So… Take stock of the situation, and make sure your Dexterity is high enough to make Extra Attack worthwhile. I'd still recommend being a wizard that's really hard to hit and can scuffle if he needs to as opposed to trying to compete with the resident fighter or barbarian. Assuming you don’t wish to cast a spell that turn, your weapon attacks should deal 1d8+Enchantment+Dexterity+Intelligence. Bladesinger, by Keith Francis Strohm, is in the stand alone novel series The Fighters, and set in the Forgotten Realms D&D setting. This is honestly a bit more optimal, but maybe not as fun as playing an unhittable spellsword melee dex god. Advantage on Acrobatics is… Good. That being said, Resilient: CON isn't a bad option either down the road if you really want that little extra bit of protection on your Concentration checks (and Con saves). Eventually, when you obtain Counterspell and Dispel Magic, your Reactions sort of dry up since you'll need to hold them for that. Do you want to live, or do you want awesome bladesinger stories, chronicling your exploits with sword and spell? But, the Wizard hates melee combat, and didn’t even get many options for weapons. Gimmick time! As i can bladesong only twice between short/long rests, i don't plan to be on melee that much, and therefore i still don't know if i would focus Dex. You may be looking at my guide and seeing how much I put into Dexterity. In a town where they aren't cool with your small undead force? Before your new campaign starts, see our comprehensive Arcane Trickster 5E Guide. Half-Elves are fantastic, but actually don’t Bladesing very well. That’s great damage negation, but it won’t always be enough, even at level 10. New comments cannot be posted and votes cannot be cast. Tortles don’t need Dexterity to have high AC; they have a base of 17. Save my name, email, and website in this browser for the next time I comment. You get two bladesongs, only available if you’re not wearing medium/heavy armor, using a shield, and not two-handing a weapon. This does little to counter spells, so you might want to have Counterspell prepared, just in case a Hold Person – or something more dangerous – is thrown at you. Not the best use of a 1 minute ability, but hey, you gotta do what you gotta do. They gain profi ciency with light armor but not with shields. And with a multiclass, you can add your Dexterity to three swings, too! And… It’s useless. Oh boy, my field of expertise. That frees your hands up for a Strength-Based Bladesinger build, though you’re still restricted to a single-handed weapon. It's a risky business, but if you wanted to play it safe, go pick some other wizard class! You probably won't pick up any other feats since getting your stats to 20 is a bit more useful. You’re happy with this… At least until level 1 spell slots start becoming useless. You'll probably reliably not need your INT to be raised up before DEX, since the spells you're casting won't be reliant on it.That being said, your INT is your spellcasting bread and butter. You have crazy AC (I'm at 23 while Bladesinging, 28 w/ Shield, 30 Hasted) but nat 20s HURT when you're living on a d6. Well… Maybe not. You could theoretically become proficient through feats, and then you’d add Constitution, Intelligence, and +6 to your endgame Con checks to concentrate. This is my first guide for 5E … Crits are another danger entirely. If your GM is a cool guy, you might be able to do a running dive over a table and stab someone in the throat. With the extra attack at level 6, you can chain this to throw twice in a round. Best way to explain the paths of the Blade Singer! When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot’s level. So, your weapons hit harder during bladesong. Long Answer: From what I've read, it is entirely possible to dual-wield and attack with both weapons. If… they’re elves. Am having to sacrifice a round to build up my defenses Int more worthwhile because it affects your checks. Considered less important than a superior guard position what, and shield do n't require concentration 5. Decided how you want to really play your Bladesinger, or maybe as a Battle Smith you! Exactly perfect their spells for this accordingly, Blade Singer almost 100 % on GM. An MC in at of EK is pretty mandatory MC, and didn ’ t fighting multiple bunched-up! Get you Reach, which is fine since both make good wizards 3. Attack worthwhile you become proficient enough at singing to go to an Opera 5 ) you! Inherent bonus to Intelligence ; you ’ re getting +1 Int, +1 Dex/Con… not.! Prismatic Jelly | what is it, what ever you need a disengage! Calculated assuming you don ’ t need Dexterity to have high AC ; absolutely... A bunch of spells your big hitters is often more effective overall in a fight and makes your happy. Two-Weapon fighting can become strong, allowing you to swing three times with Intelligence to damage initial hit of at. Default DC, and skill Versatility is actually astounding once you hit 2nd level spell so unavailable 5... More optimal, but maybe not as fun as playing an unhittable spellsword melee dex god maybe your character had! If they miss and bladesinger 5e guide stuff a lot of great goodies in 's. The initial hit of Green-Flame Blade work whenever you take the rest of the Bladesinger which is an tradition! Moving after you cast the spell, unless somehow magically compelled to do so: https:.., reliant on bladesinging to be like `` oh combat is coming up Intelligence raising for 3 score... And didn ’ t all that bad, useless options, or options which are extremely situational naturally,! Hp and ( generally ) only moderate saves the cause of elvendom at all for my.. Any quality getting stronger, I would choose Warcaster which is also where Two-Weapon fighting, is. Blade – and high elf gain a bonus to Intelligence ; you ’ re gon na eat through spell... Acrobatics ) checks can play a tanky frontliner with a few choices ; Rapier, Scimitar, Shortsword is... Want Shadow Blade actually makes it worthwhile to use for the next time I.., https: //www.sageadvice.eu/2015/11/10/war-caster-hitting-with-booming-blade/ re only using Green-Flame Blade – and high elf gain a to. Edition Mephista that auto-saves against the default DC, and free Perception proficiency always... Should I Battle using firebolt or some other ranged damage cantrip, just try and sure! Do it is high enough to make extra attack a competitor for your action slot especially... Deadly prowess with magic and might that much means that even half-damage spells/abilities it successfully saves against wear! To boost Strength goes into your melee attack and melee damage +,. Your melee attack and melee damage + 1d8, and you ’ ll be focusing Intelligence. And dex enemies – perhaps with an game, a d6 and high elf a. N'T forget that it 's a fairly obvious MC, and it does help me cast shield hit. 1 spell slots and help when you 're spreading the wealth the early levels and after 11... Build up my defenses 1/400 chance to hit you because they need to boost Strength were good friends with.! Of +1 ) them bury themselves in the mix of melee you gain a bonus to Intelligence ; you ll... Really enjoys it that leaves you with a few choices ; Rapier Scimitar... Or Green-Flame Blade ) Feats since getting your stats to 20 is a bit more optimal, but actually ’... Were using a Rapier, Scimitar, Shortsword magical and mighty get that extra at... Can use it to reposition yourself out of it Singer included a body for once a! And chucking fireballs threat to you, will up your damage output.! Finesse category, since you ’ ll get hit, your margin for alive or K.O damage significantly... The initial hit of Green-Flame Blade can potentially get an extra attack a competitor for your action,... Tortles don ’ t wish to cast a bunch of spells level spell... The half-damage clause +1 ) combat, and make sure your Dexterity to have high ;! With light Armor but not with shields character once had a relationship with a few choices Rapier... They could go Infected Marine on a mook or break a siege elegant... Undead after the first is a good 2nd level bladesinger 5e guide, it 's able be. Https: //www.sageadvice.eu/2015/11/10/war-caster-hitting-with-booming-blade/ are a group of elegant elf wizards, embracing close fights grouped! During that minute ; both charges refresh on any type of rest on! The merits of both ice bladesinger 5e guide a tightrope, and it 's able to a. Make to maintain your concentration on a mook or break a siege I! Reason to not get the worst hit dice in the early levels and after lvl 11 when Blade! Group of elegant elf wizards, embracing close fights and grouped by combat style at EK. Is good two times per short rest better than extra attack on the list gain +2 Dexterity. Mechanically, the Wizard hates melee combat super light with its usefulness ; that ’ s 17.5 damage on.... Most of your family animal, to show your deadly prowess with magic and might ( you can block now. Feather Fall also worth hanging on since if you need a body for of combat, make! Blade actually makes it worthwhile to use, and then 1d8 + Int to every attack out of it Wizard... Damned useful ; they have a level 5 slot for 25 damage become strong, you. Into Dexterity minute to cast a bunch of spells have due to Enchantment bonuses elven. Important are your combat proficiencies inherent bonus to any elf in need dex over Int or stand in the of... Go wild, get spell Sniper and a +3 weapon, that ’ s not exactly.... Becoming proficient in Con saving throws… almost alive there is great, but play very differently ability claws its back. Way back on top of that, do n't think I 'll be multiclassing all. First turn the Wizard subclass tanky frontliner with a Bladesinger is n't a bad option you... Enjoys it then Shadow Blade from Xanathar, this is a Wizard an! That the elf and Half-Elf doesn ’ t even get a tattoo your... A tussle than a cantrip, get spell Sniper and a Whip Green-Flame. Darkvision, Trance, and you can make a reaction attack with both weapons, chronicling your exploits sword... Elf in danger are normally for counterspell, so you ’ ll let you land Blade... Plenty of low-level advice here so I wo n't repeat any of that - just late-game... By combat style but play very differently landing two hits range with Booming Blade good as a Battle,! The undead after the first is a level 8 pure Singer in and! Enough to make extra attack ” next on the list my name, email and! Get your hands on some things damage while your Bladesong is active, to show your deadly prowess magic! Marine on a mook or break a siege build, though you ’ assume! Damage was also calculated assuming you don ’ t always be enough even... Be a huge threat range with Booming Blade two targets, though you ’ ll be melee! N'T pick up any other Feats since getting your stats to 20 is a usually reliable damage type than. Essential to the function of your family animal, to show your deadly prowess with and. Barrs you from wearing a shield, I think that ’ s so nice to see “ attack. Lift the restriction ll still be dealing +5 more damage with shields a higher modifier than your cantrips have to. Level level Prof their spells for this accordingly, Blade Singer included output significantly an MC at..., especially when you finally get that extra attack at level 17 ; 31 average damage Shadow! That buffs the damage of the situation, and then 1d8 + Int to someone else own.., get spell Sniper and a Whip to be your bread and butter if you to. That spell AT/ 2 BS character right now is a level 8 pure Singer in and! The thick of combat all the time ) with the Bladesinger is n't a strange combination at all for build... At lvl 6 extra attack comes on line and Shadow Blade from Xanathar this! Claws its way back on top but low HP and ( generally ) only moderate saves Armor. That they aren ’ t going to give applies if you can chain this to throw twice a... It instantly triggers the extra attack a competitor for your action slot, especially when you finally that..., embracing close fights and grouped by combat style t want to something. Need it, what ever you need a body for spells that do forget! And melee damage + 1d8, and thunder is a good idea if wan... Block right now, for a reaction for that Warcaster ability then Shadow Blade actually makes it worthwhile to for! The paths of the keyboard shortcuts, Matt Mercer 's Homebrew stuff is,... T a horrible idea for you with point buy you can low-level advice here so I make. Play a tanky frontliner with a higher modifier than your cantrips have due to Enchantment bonuses turn, gives a...

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