Danganronpa 2: Goodbye Despair is the sequel to the mystery adventure game Danganronpa: Trigger Happy Havoc. I should already know what the answer is. The killer probably used... something to help them move in the dark. ... Class Trial - It is wise to read through tutorial on each mini game - hold space to slow down the time so you can aim your crosshair easier - Use mousewheel or Q to cycle through the specific Truth Bullet - Shoot the yellow words And is it important overall? Actual, developable skills that the person just happens to be good at. As such I actually don't mind the murder. I don't really care all that much about the ending for the DR2 Cast because it's basically a reset to 0. Class Trials Walkthrough | All CT Solutions Guide. Survive the evolution of the psycho-tropical class trials within the typhoon of madness, doubt, and suspicion! Trial 2 comes next for me. He's definitely talking about that, right? There's only one person who always had a camera with them. The proof that the burnt rope on Nagito's right arm is a trap... What was Nagito's left hand doing when the blood splattered...? Mondo would have lost everything if he had managed to make it out after his secret was revealed. The second game fixes a LOT of the first one’s problems. The problem is that BOTH are how this trial works. Also him dying to save Nagito both fucks us over because the insane freak is still alive, but also… He didn't know that. And the usual “this is all just my opinion” thing. The debate takes place in a courtroom setting, and consists of several debate phases and minigames. But the issue is that unless the traitor reveals themselves we can do nothing. Murder: Does it “fit”, and is it good? I know this is gonna be a hot take because people hate this trial for… Some… Reason..? We now get a minor jump in quality. And because of that both the investigation and trial are incredibly engaging. That's it. And the execution is dumb. Seeing virtual Hopes Peak and all that. These students are just particularly gifted in that field. It just doesn't have the oomph or reasoning the THH killings had. Okay. The Future Foundation's other observer... That has to be referring to *that* person. Imagine you have a 1,000 piece puzzle you're putting together and someone comes along and does it for you. Teruteru wants to “protect” everyone from Nagito. For Danganronpa 2: Goodbye Despair on the PlayStation Vita, a GameFAQs message board topic titled "Rebuttal cross swords class trial". The execution itself is cool, I just hate that Chiaki dies because Nagito sucks. Like I don't hate it. Honestly what raises it so high is the story implications. I...can only think of one place. I love that part. During the class trial, you will debate the surviving students to uncover the truth behind the incident and identify the true killer. But what ruins puzzles? Who cares?”. Teruteru… In the heat of the moment sort of works I guess..? Also WE DON’T NEED TO PROVE PEKO ISN’T A SERIAL KILLER. The motive and execution are both great, but the trial itself is meh. Now for this I’m coupling the murder with the solvability because they go hand in hand. The students debate amongst themselves, using evidence collected during the investigation phase, to determine the culprit in each chapter. I dunno. This trial completely changes Fuyuhiko as a character and we start getting his input and help in future cases. Aaaanyway, let us begin with what I think is the worst trial in Danganronpa 2… And I know it's gonna be a doozie. So the trial is less about solving who killed Nagito and more about finding the traitor, which we don't really have the pieces for. I prefer my villains to be competent, but not omnipotent. It isn't just handed to you easily, but you do have all the necessary parts to put it all together. I just need to throw that question at him! I get they were trying to tie back to the original game with Jack, but there was a lot more context to that, and more nuance to the character. For Danganronpa 2: Goodbye Despair on the PlayStation Vita, a GameFAQs message board topic titled "Help with Chapter 3's Trial (spoilers)". It's sort of stupid. Really lead to a pretty solid case, and both killings made sense. And even more so when you and Akane discover the window thing. Right now, the only person I can think of is that guy. Genres : Action, Adventure Blood, Sexual Themes, Strong Language, Violence Danganronpa 2: Goodbye Despair. Now then, let's begin with a basic explanation of the class trial! Chapter 3 Trial! The Monokuma movie is… Whatever. The stupid arcade game is so dumb. We get a Zero Escape puzzle with no payoff, and then the most bland trial ever where it's just Nagito putting everything together as everyone else watches him do it Clockwork Orange style. It relies so heavily on the game spoon-feeding you the answers after you hit a trial. Like with Sayaka we got buildup. Killed: Ryoma Hoshi Motive: Motive videos (reminiscent of 1st trial in Trigger Happy Havoc) Monokuma: Ahem! Ranking the Danganronpa 2 Trials! Which section of the spear was he holding on to? The thing the killer did to the remaining monitor was... Something else the killer did to make the music venue look like the conference room...it's gotta be *that*. Alright. Which part of the surveillance camera unit, What did the killer do with the camera from. So basically you get half the puzzle pieces and get to sit and watch as Nagito puts together the same puzzle, except he has ALL the pieces. Because there's no real emotion there. Also the execution is… Dumb. Motive: Does it make sense, and fit tonally? #1 - Trial 1. What do you guys think? Now, obviously the motive here is the same as the THH trial 6. “Us VS the Mastermind”. She kills for him to protect him. The reason Nagito set the warehouse on fire...? But I will say the trial really starts to drag. I should be able to explain that now. Why is this a problem? So this time my 1,000 piece puzzle has 800 pieces instead of 500. The description of Danganronpa 2: Goodbye Despair Anniversary Edition. And honestly so is the murder. Class Trials (学級裁判 GakkyÅ« saiban) are the final act of each chapter in Danganronpa 2: Goodbye Despair. We have Fuyuhiko’s motive, which is to get back at Mahiru for being an accessory to a crime in his sister’s death. I know this is gonna piss a lot of people off, but honestly there are just some things I can't overlook in this game’s trials. She has like a fourth of a plan, and an end goal. It's me”. My only issue is having to play through that boring-ass arcade cabinet. Nor would we put together Hajime’s real background. However this protection would also kill everyone so like… Eh..? Let me know. The person who prepared the poisoned fire grenade was...? It really makes it confusing to pin her because the obvious information points away from her. Aside from Non-Stop Debate and Closing Argument, Danganronpa 2: Goodbye Despair has 4 major minigames: Improved Hangman's Gambit, Panic Talk Action, Rebuttal Showdown and Logic Dive: Danganronpa Wikia is a FANDOM Games Community. Introduction Hello. Doesn't it clearly contradict that other evidence? If so...the "certain place" we were watching that was... Then...it's safe to say that this is the good ending, right? Danganronpa 1・2 Reload, a PS Vita version was later released alongside Goodbye Despair in Japan on October 10, 2013, and worldwide on September 2, 2014. He performed the appropriate action in order to learn the secret... Could he be talking about...? In practice it's… Just… Okay..? This is a guide that has all the answers for every class trial in the game. The students debate amongst themselves, using evidence collected during the investigation phase, to determine the culprit in each chapter. The debate takes place in a courtroom setting, and consists of several debate phases and minigames. And because of this mark, the killer was able to get the knife from under the table into his hands. Similarly, Mikan locks the door after revealing Hiyoko, who you previously thought was somewhere else. We knew why she tried to kill Leon, and in the heat of the moment Leon killing her makes sense. The debate takes place in a courtroom setting, and consists of … I already know...how I can be saved...? Could it be...? Normal Junko is like this. DanganRonpa 2: Goodbye Despair. Or rather I like their relation to the first game. But “AI Junko”... Yeah. Danganronpa 2: Goodbye Despair Wiki Guide. Story In THH mostly all of the motives were “human”. Firstly let's look at the motive. And only the second half of that is really important. It's dumb, and I hate it. But I love the murders. We’ll do this in order, but my biggest gripe comes later. The killer did one other thing to hide the domino effect, and it doesn't necessarily need to be visual. The trial ends when the culprit - known as the "Blackened" - is uncovered, and ultimately executed. It's not like everything 1-5 sets up. After all that, the story will take you to Monokuma Rock for you to commence the first Trail! How? Of course, there's no way they used the desk lamp's light. Danganronpa 2: Goodbye Despair is a visual novel adventure game developed by Spike Chunsoft.It is the second game in the Danganronpa franchise, following 2010's Danganronpa: Trigger Happy Havoc.It was first released in Japan for the PlayStation Portable in July 2012, with a port released for the PlayStation Vita in Japan in October 2013, and worldwide by NIS America in September 2014. While I don't like Monokuma’s whole “You have so many days to kill” thing, I do like that that isn't really the motive for Kaede. ... Chapter 2 Trial Chapter 3 Trial Chapter 4 Trial Chapter 5 Trial Chapter 6 Trial Comments. More pieces means more difficulty, but the puzzle can still be solved. It was the only time I felt like I was going detective mode, which is a shame because I almost always felt that way in THH, And often in V3. It's not as bad as Mondo’s, but it's close. Yes, there's only one thing he could've used to block the blood splatter... Where did the killer hide during the murder? File it off for later. Monokuma NEVER does anything without an ulterior motive, and I thought Nagito was smart enough to see that. Sonia's words contain a clue that the contents of a fire grenade were swapped with the poison. So the motive is basically “Nagito is a dumbass who believes Monokuma, the actual augur of despair, you know, the thing he supposedly hates, over everyone else”. Hope it's helpful. IT LITERALLY DOES NOT CHANGE THAT SHE KILLED SOMEONE. Killing Nekomaru feels kind of cheap, and the only reason he dies is… Because the game wanted him to. But honestly her having that reveal kind of gets brushed off, which is one of my major issues with DR2. What was the "mark"...? She feels she needs to protect Fuyuhiko, both because she owes a debt to the Kuzuyru clan, and because, as we learn later, she loves Fuyuhiko. Danganronpa 2: Goodbye Despair is the sequel to the mystery adventure game Danganronpa: Trigger Happy Havoc. What...doesn't make sense in this picture...? 2. … Which is why it's above trial 4. Until trial 5. Now let's start with the motive. Your fun is now gone. (I’m not really counting the book Nagito finds because the game itself sort of brushes that off as unimportant for the overall story.). Are you guys silly? The students debate amongst themselves, using evidence collected during the investigation phase, to determine the culprit in each chapter. And honestly because of this we get like no investigation time. Also a bit of a pace change. Based on everything we know from the debates thus far, I should be able to figure out what's strange. It just didn't work. I think the issue is that what most people want in these trials is something I DON’T want. Someone solving them for you, or them being unsolvable. But the more I think about it the more I hate it. Take your favorite fandoms with you and never miss a beat. We don't know. That's right lads and lassies. Everyone (except the best character) lives, they are still trapped on an island with Nagito, and they can't leave. As a bleak yet hopeful send off, Danganronpa 2 had the most impressive ending, balancing its two themes of both hope and despair effortlessly. Puzzles are fun when you have all the pieces. My problem with this is that yes, we are shown that his “luck” is more than just a talent. Once the water bottles are noted, it becomes obvious that Peko did it. Sakura was backed into a corner by people she saw as friends, as well as the Mastermind. Genres : Action, Adventure Blood, Sexual Themes, Strong Language, Violence Starting with the motive… My problem here is that, while Nagito is annoying, I never saw him as dumb. Any time something comes up that isn't immediately concerning the characters go “Meh. Because I hate that we rely on a super power to solve the case, and he relies on a super power to die. Ibuki was an easy target for Mikan, and Hiyoko happened to stumble onto the crime. Trial 2 is pretty good, but as usual with DR2 There are some glaring flaws with it. Increases Influence Gauge recovery when correct answers are chosen, Decreases the delay between firing Truth Bullets or Truth Blades, Decreases an argument to three statements or less, Increases the speed of memorizing a statement, During concentration, automatically targets weak spot, Reduces damage to the Influence Gauge when you miss, Focus Gauge decreases more slowly during concentration and Fever Time, The Influence Gauge recovers during concentration and Fever Time, Increases damage when a statement is destroyed, Makes it easier to push the opponent back during Blade Lock, Increases the amount of Monocoins obtained in School Life and Class Trials. Class Trials (学級裁判 GakkyÅ« saiban) are the final act of each chapter of the main Danganronpa games. The students debate amongst themselves, using evidence collected during the investigation phase, to determine the culprit in each chapter. You know, it's weird. Monokuma basically says “Either someone commits a murder or you all die”. This is topped off by seeing the survivors of the first game close out Danganronpa 2 as an amazing call back, and a nod for more to come. I’ve said this before, but the Ultimate Talents should be limited to realistic things. But before we begin let me remind everyone of my criteria for these rankings. And honestly I think this one is the best in terms of solvability. Mikan is a bit of a foreshadowing of the whole Remnants of Despair thing. I should be able to assume why based on the content of the game. Investigation and Trial: Do they drag, or feel too simple? The investigation part is kind of fun. I’ve often compared these trials to a puzzle. Get ready for THE SHOOKENING!!! Class Trials (学級裁判 GakkyÅ« Saiban) are the final act of each chapter in Danganronpa V3: Killing Harmony. Again, it's just too easy. Story: Does the “plot” of the trial work? Unfortunately it does get a little too easy to solve. Trial 6 is pretty solid, but does have quite a bit weighing it down. 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